AoeStats
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Oasis

509994574Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 54m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khitans · Chile
1220
+14
1201
+15
🇨🇱 Romans · Chile
927
+26
🇧🇷 Wei · Brazil
1263
-22
🇧🇷 Maya · Brazil
1145
-17
🇧🇷 Persians · Brazil
1116
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,484 13:01 22:04 40:11 ⚔ Scout Rush
43 2,353 10:02 14:17 37:56 ⛏ Fast Castle
41 2,249 9:40 18:05 32:25 ⛏ Fast Castle
36 1,951 14:26 21:05 35:34 ⛏ Fast Castle
32 1,755 10:21 22:14 54:05 ⚔ Archer Rush
20 1,079 10:53 17:01 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,600 15,620 18,225 1,500 60,945 65,948
28,100 17,328 10,570 1,050 57,048 60,138
28,260 14,393 10,945 1,500 55,098 60,309
19,405 22,095 9,835 2,435 53,770 60,628
22,820 11,928 15,225 1,125 51,098 62,577
15,605 17,747 4,865 1,625 39,842 43,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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