AoeStats
← 十大地方

Yucatan

510769143Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 41m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Danes · Finland
2116
+5
🇫🇮 Danes · Finland
2045
+7
🇭🇺 Vietnamese · Hungary
1703
+18
🇨🇳 Mongols · China
1649
+21
🇨🇳 Italians · China
1914
-18
🇯🇵 Slavs · Japan
1850
-14
🇨🇳 Mongols · China
1749
-11
🇭🇰 Spanish · Hong Kong SAR China
1678
-8
Player eAPM Actions Feudal Castle Imperial Opening
62 2,545 10:07 13:44 33:44 ⛏ Fast Castle
58 2,397 8:25 18:40 36:10 ⚔ Archer Rush
57 2,355 9:12 13:21 — ⛏ Fast Castle
53 2,187 9:23 14:35 32:25 ⛏ Fast Castle
45 1,874 10:22 14:04 31:02 ⛏ Fish Boom FC
43 1,777 10:18 14:22 30:00 ⛏ Fast Castle
43 1,778 8:45 21:53 41:11 ⚔ Archer Rush
42 1,753 12:20 15:55 30:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,695 26,223 12,060 3,315 67,293 72,219
26,660 13,303 15,520 4,955 60,438 65,891
16,525 18,741 11,490 5,635 52,391 60,156
21,610 14,963 10,945 2,380 49,898 59,431
15,950 18,168 10,275 2,910 47,303 50,525
14,710 13,650 7,660 2,420 38,440 40,552
11,950 11,665 3,725 2,925 30,265 33,071
7,075 7,884 3,180 1,200 19,339 20,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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