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African Clearing

510665830Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 75m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1801
+18
🇨🇳 Burgundians · China
1780
+19
1533
+26
1526
+26
🇮🇳 Varangians · India
2087
-30
🇺🇸 Dravidians · United States
1794
-22
🇺🇸 Bohemians · United States
1723
-19
🇦🇷 Hindustanis · Argentina
1699
-18
Player eAPM Actions Feudal Castle Imperial Opening
77 5,805 10:33 20:15 44:38 ⚔ Scout Rush
67 5,041 12:53 16:08 49:44 ⚔ FC into Archers
61 4,652 13:07 18:02 32:54 ⚔ Scout Rush
51 3,896 13:27 17:21 46:18 ⛏ Fast Castle
48 3,653 13:27 17:37 46:16 ⛏ Fast Castle
43 3,269 11:39 23:32 42:49 ⚔ M@A Rush
42 3,188 12:20 15:58 33:18 ⛏ Fast Castle
37 2,780 12:36 16:37 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,330 31,794 33,100 8,045 143,269 153,852
56,890 45,460 23,645 4,300 130,295 133,190
75,630 33,183 15,825 1,980 126,618 134,032
48,330 45,662 29,445 1,680 125,117 127,532
51,575 35,372 26,280 9,030 122,257 125,820
58,075 32,323 17,790 3,885 112,073 117,476
23,775 25,184 9,415 3,065 61,439 63,343
19,030 18,420 13,350 4,380 55,180 77,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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