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Fortress

509703245Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 108m 0s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
703
+14
🇹🇷 Bohemians · Türkiye
625
+18
🇦🇷 Mongols · Argentina
612
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🇹🇷 Spanish · Türkiye
497
+22
🇵🇹 Persians · Portugal
682
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🇺🇸 Britons · United States
681
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🇺🇸 Huns · United States
654
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🇨🇦 Danes · Canada
614
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Player eAPM Actions Feudal Castle Imperial Opening
25 2,669 10:22 23:40 33:08 ⛏ Fast Castle
18 1,903 8:09 15:42 30:22 ⛏ Fast Castle
13 1,353 8:28 13:35 29:22 ⛏ Fast Castle
13 1,430 8:05 15:27 24:51 ◆ FC into Fast Imp
8 892 8:37 19:54 30:51 ⚔ Archer Rush
8 889 7:41 20:17 89:13 ⚔ FC into Scouts
8 849 8:18 21:16 48:46 ⛏ Fast Castle
3 292 7:32 13:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,280 30,495 73,225 3,850 191,850 200,113
83,190 52,635 20,755 3,755 160,335 191,758
52,660 64,810 17,445 4,465 139,380 153,491
44,670 26,425 47,200 2,105 120,400 207,714
35,630 42,505 10,960 5,320 94,415 116,151
53,470 32,020 2,860 1,935 90,285 97,043
7,975 10,910 6,400 3,300 28,585 32,910
5,500 4,720 1,160 1,610 12,990 14,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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