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Arena

509160194Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 72m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
821
+12
🇳🇱 Koreans · Netherlands
812
+12
🇧🇷 Franks · Brazil
785
+13
🇩🇰 Franks · Denmark
586
+21
🇳🇱 Italians · Netherlands
755
-16
🇦🇷 Danes · Argentina
731
-15
🇨🇿 Khmer · Czechia
717
-14
🇦🇺 Japanese · Australia
689
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,716 11:37 15:36 32:10 ⛏ Fast Castle
18 1,288 11:21 20:43 36:56 ⚔ FC into Archers into Skirms
17 1,229 11:24 21:02 40:00 ⛏ Fast Castle
17 1,203 10:37 19:13 35:53 ⛏ Fast Castle
16 1,146 11:53 16:00 32:07 ⛏ Fast Castle
15 1,072 12:49 24:39 42:50 ⚔ FC into Archers
15 1,084 13:35 24:06 32:07 ◆ FC into Fast Imp
13 975 10:27 19:05 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,510 29,235 31,500 5,750 102,995 162,457
37,575 40,530 12,470 2,500 93,075 108,049
29,845 33,890 20,775 5,845 90,355 144,875
19,750 33,955 17,525 7,240 78,470 94,460
30,780 15,965 30,770 875 78,390 86,925
31,930 22,625 11,010 2,375 67,940 99,085
29,075 22,100 10,585 4,430 66,190 90,256
25,765 17,955 16,770 2,700 63,190 74,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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