AoeStats
← HeroicFox2082

Black Forest

510253491Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 44m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Danes · Chile
734
+17
🇨🇱 Khmer · Chile
714
+17
🇲🇽 Huns · Mexico
772
-31
🇲🇽 Bohemians · Mexico
721
-32
Player eAPM Actions Feudal Castle Imperial Opening
36 1,595 12:28 17:16 — ⛏ Fast Castle
13 559 11:58 18:40 — ⛏ Fast Castle
10 424 13:12 20:05 — ⛏ Fish Boom FC
10 454 11:46 21:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,955 13,050 10,240 1,600 38,845 40,099
7,800 15,236 4,880 2,325 30,241 33,593
8,240 6,610 3,400 1,500 19,750 22,753
4,005 5,303 525 920 10,753 11,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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