AoeStats
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Arabia

510247320Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 48m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
45 2,175 9:43 22:26 42:56 ⚔ Archer Rush
37 1,775 10:00 22:06 40:05 ⚔ Scout Rush
33 1,618 10:03 25:38 — ⚔ Scout Rush
28 1,336 10:26 26:04 40:17 ⚔ Archer Rush
27 1,306 10:34 27:39 41:16 ⚔ Scout Rush
26 1,258 10:38 20:04 35:28 ⛏ Fish Boom FC
25 1,215 11:31 24:17 41:43 ⚔ Scout Rush
22 1,083 9:31 25:36 34:03 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,805 18,795 6,450 3,740 48,790 59,541
21,540 10,114 11,620 3,600 46,874 52,197
18,135 8,538 10,780 850 38,303 44,082
15,280 13,761 6,710 1,750 37,501 44,813
14,190 12,492 7,805 1,700 36,187 38,921
18,770 9,661 6,360 200 34,991 40,958
14,140 12,779 5,745 1,035 33,699 39,341
11,655 6,075 4,225 1,835 23,790 26,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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