AoeStats
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Black Forest

510693920Analyzed
3v3 RM · 17h ago on Oct 2, 2026· 19m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1102
+12
🇲🇽 Saracens · Mexico
1037
+15
🇨🇴 Mongols · Colombia
996
+16
🇪🇸 Spanish · Spain
1026
-15
🇦🇷 Khmer · Argentina
1016
-15
🇦🇷 Varangians · Argentina
987
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 589 10:55 16:36 — ⛏ Fish Boom FC
24 453 14:25 — — ⛏ Fast Castle
22 423 8:56 19:05 — ⚔ Scout Rush
20 391 14:02 — — ⛏ Fast Castle
20 387 13:19 18:55 — ⛏ Fish Boom FC
18 353 13:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,400 3,573 550 200 8,723 8,727
4,210 2,085 250 0 6,545 7,414
3,675 2,557 200 95 6,527 6,380
3,450 2,078 250 130 5,908 7,319
2,940 2,679 70 115 5,804 6,864
3,125 1,864 250 0 5,239 5,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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