AoeStats
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Black Forest

510689080Analyzed
3v3 RM · 18h ago on Oct 2, 2026· 67m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1145
+11
🇨🇾 Italians · Cyprus
1133
+11
🇨🇳 Persians · China
1090
+13
🇪🇸 Wu · Spain
1038
-12
🇦🇷 Magyars · Argentina
1028
-12
🇦🇷 Varangians · Argentina
998
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,934 10:17 22:17 34:03 ⚔ Archers into Scouts
29 1,911 15:50 21:41 38:41 ⛏ Fast Castle
28 1,846 11:56 16:17 28:15 ⛏ Fast Castle
27 1,804 12:40 17:21 29:51 ⛏ Fast Castle
20 1,327 12:11 36:02 53:21 ⚔ Skirmisher Rush
20 1,340 11:13 17:35 42:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,025 34,386 40,155 4,135 113,701 117,632
48,045 21,070 19,855 3,860 92,830 106,271
32,445 35,407 19,310 2,965 90,127 105,356
27,365 25,040 24,175 3,550 80,130 102,151
33,680 22,030 13,450 2,865 72,025 80,151
20,345 18,371 4,615 1,260 44,591 48,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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