AoeStats
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Arena

510615339Analyzed
3v3 RM · 7h ago on Oct 1, 2026· 95m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1023
+15
🇦🇷 Magyars · Argentina
1013
+15
🇦🇷 Varangians · Argentina
982
+16
🇧🇷 Khmer · Brazil
1037
-17
🇬🇧 Britons · United Kingdom
1033
-17
🇵🇪 Varangians · Peru
907
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 2,783 9:03 19:17 36:41 ⛏ Fast Castle
28 2,640 10:02 16:19 30:20 ⛏ Fast Castle
28 2,643 14:59 18:11 38:03 ⛏ Fast Castle
26 2,468 9:35 17:36 31:54 ⛏ Fast Castle
26 2,438 12:17 19:19 33:07 ⛏ Fast Castle
18 1,756 9:12 18:25 29:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,255 77,680 28,725 3,295 192,955 205,067
94,315 22,760 61,025 4,150 182,250 188,367
75,205 63,770 33,110 2,330 174,415 182,225
75,015 25,600 53,690 5,600 159,905 180,371
44,040 53,050 48,120 7,465 152,675 177,207
37,580 47,855 23,065 2,680 111,180 113,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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