AoeStats
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MegaRandom

510608603Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 43m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1083
+14
🇫🇷 Maya · France
982
+18
🇩🇪 Bulgarians · Germany
969
+18
🇪🇸 Wu · Spain
1040
-17
🇦🇷 Magyars · Argentina
1030
-17
🇦🇷 Varangians · Argentina
998
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,325 9:21 20:22 37:25 ⚔ Scout Rush
24 1,037 10:36 14:59 36:43 ⛏ Fast Castle
24 1,046 9:48 20:31 — ⚔ Scout Rush
19 841 10:33 22:04 34:26 ⚔ Archer Rush
19 834 10:49 16:00 31:27 ⛏ Fast Castle
19 823 11:25 16:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,470 9,702 8,985 400 43,557 48,378
13,885 10,555 6,250 3,400 34,090 46,031
8,675 12,530 8,780 850 30,835 34,439
13,920 9,112 6,050 1,155 30,237 33,178
12,125 6,925 3,550 1,400 24,000 25,421
9,010 8,422 2,875 1,190 21,497 24,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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