AoeStats
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Oasis

510214861Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 44m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1062
+13
🇦🇷 Khmer · Argentina
1050
+14
🇦🇷 Varangians · Argentina
1013
+16
🇺🇾 Persians · Uruguay
1067
-17
🇺🇾 Maya · Uruguay
1008
-14
🇺🇾 Chinese · Uruguay
942
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,907 8:54 20:53 40:54 ⚔ Scout Rush
32 1,439 12:16 16:26 36:42 ⛏ Fast Castle
31 1,377 10:38 17:42 36:38 ⛏ Fast Castle
29 1,285 10:35 21:42 36:47 ⚔ Archer Rush
23 1,044 11:01 26:22 — ⚔ Archer Rush
21 929 11:01 23:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,075 14,765 10,900 2,290 52,030 53,920
23,260 14,650 10,850 850 49,610 53,805
18,220 18,025 5,715 2,440 44,400 49,059
13,395 13,250 4,650 2,380 33,675 38,375
11,390 8,694 2,165 2,050 24,299 25,077
7,705 9,300 835 430 18,270 21,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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