AoeStats
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Yucatan

510479530Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 61m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
737
+9
🇵🇱 Danes · Poland
656
+12
🇺🇸 Cumans · United States
649
+13
🇨🇳 Khitans · China
460
+21
🇸🇪 Lithuanians · Sweden
622
-16
🇨🇳 Mongols · China
584
-14
🇮🇳 Huns · India
560
-13
🇬🇧 Burmese · United Kingdom
521
-12
Player eAPM Actions Feudal Castle Imperial Opening
17 1,013 10:12 28:43 55:31 ⛏ Fast Castle
15 899 14:59 32:30 48:39 ⚔ Tower Rush
14 878 12:19 16:43 40:40 ⛏ Fast Castle
13 788 29:53 45:33 — ⚔ M@A Rush
13 801 27:19 36:49 42:32 ⛏ Fast Castle
12 749 13:42 22:06 51:26 ⚔ Scout Rush
11 659 11:55 18:47 38:35 ⛏ Fast Castle
7 404 17:36 27:41 55:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,185 15,840 17,140 3,275 61,440 68,734
21,635 18,875 9,160 5,400 55,070 85,419
17,665 14,073 7,585 7,145 46,468 55,129
20,630 6,600 11,355 6,050 44,635 66,624
19,520 9,740 10,815 1,950 42,025 44,203
19,895 9,315 9,205 1,130 39,545 49,631
10,025 10,365 3,490 2,760 26,640 30,174
14,545 6,940 1,950 750 24,185 25,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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