AoeStats
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Nomad

508820189Analyzed
4v4 RM · 10d ago on Sep 24, 2026· 55m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Portuguese · Indonesia
784
+4
🇪🇸 Poles · Spain
696
+6
🇺🇸 Saracens · United States
637
+8
🇹🇼 Byzantines · Taiwan
556
+9
🇨🇳 Italians · China
496
-8
🇺🇸 Maya · United States
448
-7
🇬🇧 Burmese · United Kingdom
446
-7
🇯🇵 Varangians · Japan
362
-5
Player eAPM Actions Feudal Castle Imperial Opening
24 1,332 18:29 24:55 41:18 ⛏ Fish Boom FC
16 877 20:20 29:34 43:41 ⚔ Fish Boom into Galleys into Archers
15 854 16:50 24:32 37:20 ⚔ Fish Boom into Scouts
13 704 20:03 27:27 43:59 ⛏ Fish Boom FC
11 603 16:19 24:52 — ⛏ Fast Castle
11 615 21:04 34:48 52:17 ⚔ Fish Boom into Drush into Skirms into Galleys into Fire Galleys into Scouts
6 329 20:17 30:44 41:32 ⛏ Fish Boom FC
3 188 15:23 — —

Resources

Player Food Wood Gold Stone Spent Collected
19,990 15,825 7,990 4,800 48,605 50,382
19,475 15,370 6,575 1,750 43,170 52,924
18,375 11,720 7,510 3,650 41,255 48,896
12,215 14,398 7,530 1,070 35,213 45,616
11,355 10,335 6,060 2,745 30,495 31,739
9,410 8,820 4,700 3,330 26,260 28,209
3,625 3,305 1,060 750 8,740 9,766
3,160 3,065 700 165 7,090 8,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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