AoeStats
← That's a lot of scalps

Black Forest

510975908Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 40m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
1224
+13
🇨🇳 Bengalis · China
1217
+13
🇮🇳 Varangians · India
1177
+15
🇮🇳 Malians · India
1162
+15
🇦🇺 Italians · Australia
1179
-15
🇹🇷 Persians · Türkiye
1161
-14
🇦🇺 Lithuanians · Australia
1141
-14
🇦🇺 Georgians · Australia
1116
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,468 13:13 16:51 31:54 ⛏ Fast Castle
33 1,328 14:28 18:12 29:21 ⛏ Fast Castle
30 1,223 11:56 16:05 30:05 ⛏ Fast Castle
30 1,221 10:50 15:06 28:25 ⛏ Fast Castle
28 1,123 11:42 16:27 30:35 ⛏ Fast Castle
28 1,136 11:30 15:43 34:13 ⛏ Fast Castle
21 838 14:12 18:08 — ⛏ Fast Castle
18 711 12:11 18:11 35:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,115 17,005 9,665 1,100 51,885 55,626
20,025 17,015 9,900 1,600 48,540 59,701
15,600 17,450 10,990 2,250 46,290 48,925
18,695 13,742 9,715 2,490 44,642 46,716
20,340 13,681 6,050 2,455 42,526 44,480
18,050 12,490 10,245 950 41,735 55,759
13,685 5,685 5,550 2,155 27,075 29,893
10,600 8,235 2,025 1,705 22,565 31,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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