AoeStats
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Arena

510125984Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 148m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
745
+15
🇮🇳 Turks · India
732
+15
🇫🇷 Britons · France
723
+16
🇺🇸 Portuguese · United States
565
+22
🇻🇳 Persians · Vietnam
738
-18
🇯🇵 Danes · Japan
732
-18
🇮🇩 Romans · Indonesia
693
-16
🇨🇳 Britons · China
677
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 5,703 8:53 20:40 39:21 ⛏ Fast Castle
31 4,612 13:53 18:41 24:51 ◆ FC into Fast Imp
31 4,562 11:20 22:18 34:54 ⛏ Fast Castle
26 3,930 9:44 19:58 31:07 ⛏ Fast Castle
25 3,687 12:06 16:05 34:30 ⛏ Fast Castle
24 3,575 11:52 18:22 37:38 ⛏ Fast Castle
20 3,029 12:58 17:00 36:26 ⛏ Fast Castle
13 1,888 13:12 20:17 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,990 121,435 28,470 9,435 248,330 259,463
62,370 110,340 70,085 5,145 247,940 295,975
82,525 57,715 79,555 4,990 224,785 263,083
49,805 85,030 52,050 4,985 191,870 196,846
65,320 76,940 28,400 2,350 173,010 235,909
26,355 49,675 36,060 5,620 117,710 130,240
37,680 42,555 22,180 300 102,715 132,285
40,260 28,701 19,315 3,485 91,761 113,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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