AoeStats
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Arena

510159004Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 65m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1496
+18
🇧🇷 Koreans · Brazil
1460
+20
1574
-20
🇨🇱 Varangians · Chile
1523
-18
Player eAPM Actions Feudal Castle Imperial Opening
67 4,404 10:24 14:22 30:54 ⛏ Fast Castle
67 4,418 10:38 15:50 32:19 ⛏ Fast Castle
52 3,419 9:35 13:45 28:39 ⛏ Fast Castle
42 2,735 9:51 13:32 28:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,055 31,159 30,510 2,860 119,584 123,205
19,080 67,265 27,720 3,365 117,430 118,692
30,690 27,690 23,330 5,435 87,145 100,094
43,090 22,385 14,745 5,020 85,240 103,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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