AoeStats
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Lombardia

509994960Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 28m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
73 2,066 9:41 20:13 — ⚔ Archer Rush
61 1,724 9:06 24:04 — ⚔ Archer Rush
58 1,661 10:40 — —
39 1,107 11:01 16:19 — ⛏ Fast Castle
30 847 9:08 20:14 — ⚔ Scout Rush
29 822 8:55 21:53 — ⛏ Fast Castle
28 789 9:42 13:49 — ⛏ Fast Castle
25 702 25:43 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,550 7,682 6,210 200 21,642 22,474
11,065 6,114 3,770 200 21,149 23,145
9,325 4,040 3,350 200 16,915 18,647
6,875 6,368 2,800 200 16,243 17,070
7,145 7,102 1,300 200 15,747 16,381
8,425 4,385 2,380 0 15,190 17,040
5,475 3,728 340 875 10,418 11,935
3,625 3,395 250 300 7,570 8,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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