AoeStats
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Baltic

510655508Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 36m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
1342
+17
🇺🇸 Romans · United States
1276
+19
🇦🇷 Persians · Argentina
1365
-18
🇦🇷 Danes · Argentina
1344
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 2,019 10:51 16:47 36:15 ⛏ Fish Boom FC
42 1,521 8:36 17:47 — ⛏ Fast Castle
37 1,350 11:44 16:22 36:15 ⛏ Fish Boom FC
34 1,238 10:30 20:34 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
10,810 10,058 4,740 1,560 27,168 28,547
8,435 8,975 5,760 1,110 24,280 29,108
9,885 8,855 3,810 750 23,300 24,240
9,595 5,891 1,595 1,500 18,581 21,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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