AoeStats
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Baltic

510702793Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 69m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1101
+13
🇩🇪 Saxons · Germany
1048
+15
🇦🇺 Persians · Australia
1040
-14
🇦🇺 Dravidians · Australia
1039
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,897 9:44 20:51 32:24 ⛏ Fish Boom FC into Galleys
35 2,398 10:02 16:51 32:10 ⛏ Fast Castle
35 2,391 11:15 21:50 39:22 ⛏ Fish Boom into Fire Galleys FC
34 2,346 9:17 19:45 30:15 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
35,070 38,544 27,490 4,280 105,384 108,898
39,815 30,655 23,785 6,150 100,405 111,130
23,225 32,030 26,745 2,625 84,625 88,056
22,030 24,280 14,085 3,070 63,465 68,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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