AoeStats
← EGthe@2nd

Migration

510032856Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 65m 28s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
625
+18
🇨🇳 Britons · China
676
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 1,226 10:31 21:13 36:30 ⛏ Fast Castle
14 923 13:15 20:43 31:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,020 38,245 15,910 3,650 89,825 102,971
21,730 35,360 21,060 6,465 84,615 97,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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