AoeStats
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Arena

508488747Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 59m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
1552
+14
🇳🇱 Aztecs · Netherlands
1535
+14
🇩🇪 Danes · Germany
1510
-14
🇩🇪 Franks · Germany
1509
-14
Player eAPM Actions Feudal Castle Imperial Opening
79 4,680 10:03 14:17 28:11 ⛏ Fast Castle
62 3,676 11:07 15:06 28:19 ⛏ Fast Castle
45 2,664 10:38 15:08 33:07 ⛏ Fast Castle
27 1,599 10:22 14:15 28:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,875 29,236 23,730 2,575 97,416 106,174
46,390 19,193 22,645 2,095 90,323 93,057
29,180 27,358 15,960 6,025 78,523 82,449
28,080 27,420 10,940 2,250 68,690 75,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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