AoeStats
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Arabia

509993027Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 16m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
1126
+12
🇺🇸 Lithuanians · United States
1066
+13
🇦🇷 Burgundians · Argentina
1034
-13
🇨🇱 Magyars · Chile
1017
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 606 10:54 — —
31 518 9:49 — — ⚔ M@A into Archers
31 517 9:16 — — ⚔ Scout Rush
21 346 10:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,540 1,560 250 30 5,380 5,643
2,785 2,222 150 0 5,157 5,541
2,325 1,852 530 0 4,707 5,374
2,485 2,049 50 0 4,584 4,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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