AoeStats
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Oasis

509803015Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 52m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
1131
+13
🇺🇸 Lithuanians · United States
1045
+16
🇦🇺 Franks · Australia
1000
+18
🇲🇽 Britons · Mexico
1092
-17
🇲🇽 Huns · Mexico
1064
-16
🇲🇽 Vikings · Mexico
1017
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,850 9:54 19:20 — ⚔ Archer Rush
52 2,761 9:36 23:31 44:44 ⚔ Archer Rush
43 2,271 9:27 21:48 37:44 ⚔ M@A into Archers
33 1,722 9:54 23:26 45:41 ⚔ Scout Rush
20 1,057 12:38 24:58 46:38
20 1,073 11:18 24:57 43:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,770 15,351 13,420 3,550 53,091 54,654
18,140 6,680 9,495 950 35,265 43,923
14,475 11,808 4,970 2,185 33,438 38,002
10,590 12,045 8,040 1,840 32,515 36,951
10,775 12,865 5,950 950 30,540 35,355
8,320 10,049 5,710 1,005 25,084 26,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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