AoeStats
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Lombardia

509795076Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 36m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
1107
+11
🇺🇸 Lithuanians · United States
1015
+14
🇺🇸 Romans · United States
984
-13
🇺🇸 Armenians · United States
983
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,511 9:39 24:43 —
41 1,479 9:47 23:45 — ⚔ M@A into Archers
37 1,356 9:45 24:12 — ⚔ Scout Rush
18 650 11:38 23:01 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,965 7,375 4,470 950 22,760 23,652
10,620 5,979 2,170 200 18,969 21,376
5,700 5,767 3,295 100 14,862 18,846
8,235 5,461 895 100 14,691 16,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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