AoeStats
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Oasis

510182990Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 72m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
955
+14
🇪🇸 Bohemians · Spain
916
+15
🇪🇸 Tupi · Spain
887
+16
🇸🇦 Burgundians · Saudi Arabia
986
-18
🇲🇰 Varangians · North Macedonia
982
-18
🇸🇦 Teutons · Saudi Arabia
727
-9
Player eAPM Actions Feudal Castle Imperial Opening
43 3,111 10:38 25:54 39:30 ⚔ Scout Rush
34 2,470 10:18 25:35 38:40 ⚔ Scout Rush
34 2,469 13:27 23:32 47:42
27 1,962 10:47 18:22 33:46 ⛏ Fast Castle
22 1,575 12:33 25:33 30:54 ⛏ Fast Imperial
8 554 11:17 22:55 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,510 40,283 28,530 7,550 115,873 120,260
44,095 28,941 34,315 5,255 112,606 135,804
28,935 49,539 24,830 2,710 106,014 112,687
11,980 26,300 23,065 3,615 64,960 108,276
27,610 15,750 16,270 3,650 63,280 69,503
26,755 17,060 16,150 2,800 62,765 71,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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