AoeStats
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Lombardia

510163747Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 54m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Chinese · Saudi Arabia
961
+10
🇲🇰 Varangians · North Macedonia
957
+10
🇸🇦 Persians · Saudi Arabia
681
+21
🇮🇹 Persians · Italy
832
-14
🇮🇹 Vietnamese · Italy
823
-14
🇮🇹 Franks · Italy
810
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,977 10:30 21:29 37:07 ⚔ Scout Rush
24 1,276 11:29 18:21 30:11 ⛏ Fast Castle
22 1,207 10:52 19:29 33:52 ⛏ Fast Castle
16 849 9:51 20:01 40:07 ⛏ Fast Castle
15 821 11:37 18:50 32:10
8 412 10:16 18:35 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,220 14,635 15,880 3,100 60,835 77,479
16,790 20,175 7,910 2,150 47,025 50,512
18,295 15,305 8,655 2,350 44,605 59,419
11,300 15,173 6,575 1,700 34,748 41,377
15,180 12,660 4,660 2,225 34,725 47,270
15,040 6,430 5,880 2,350 29,700 39,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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