AoeStats
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Nomad

510245884Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 43m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1504
+15
🇨🇦 Saxons · Canada
1407
+20
🇹🇼 Persians · Taiwan
1504
-18
🇦🇷 Magyars · Argentina
1466
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,384 13:48 17:52 38:00 ⛏ Fish Boom FC
45 1,951 12:44 22:58 — ⚔ Fish Boom into Scouts
29 1,273 17:25 30:43 — ⚔ Fish Boom into Towers FC
25 1,080 28:58 37:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,725 11,904 8,000 3,755 39,384 43,293
17,255 16,049 3,880 1,150 38,334 38,590
8,800 7,997 2,555 1,510 20,862 21,537
5,000 2,232 250 430 7,912 7,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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