AoeStats
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Arena

510229399Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 41m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
1451
+19
🇨🇱 Saxons · Chile
1434
+20
🇹🇼 Spanish · Taiwan
1524
-20
🇭🇰 Gurjaras · Hong Kong SAR China
1519
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 2,027 8:34 24:24 39:43 ⚔ Towers into Archers
38 1,578 10:30 14:32 30:55 ⛏ Fast Castle
32 1,348 10:16 14:15 28:12 ⛏ Fast Castle
22 930 12:26 18:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,585 16,140 10,890 1,700 50,315 57,469
17,135 12,120 5,575 1,400 36,230 41,733
10,475 10,005 5,065 2,425 27,970 29,719
4,325 2,368 520 965 8,178 9,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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