AoeStats
← JMA

Nomad

510200954Analyzed
2v2 RM · 16h ago on Sep 29, 2026· 35m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
822
+15
🇦🇷 Byzantines · Argentina
813
+15
🇧🇷 Italians · Brazil
825
-16
🇧🇷 Franks · Brazil
776
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 796 14:08 30:13 — ⚔ Fish Boom into Drush into Towers into Skirms
23 798 17:36 34:13 — ⚔ Fish Boom into Towers into Archers
17 614 13:13 26:39 — ⚔ Fish Boom into Archers
13 464 15:26 30:57 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,355 7,970 1,550 850 18,725 18,720
7,035 5,095 1,425 850 14,405 16,199
6,105 4,840 825 700 12,470 12,899
4,275 4,580 1,040 1,350 11,245 12,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.