Arabia
510196810Analyzed2v2 RM
·
17h ago on Sep 29, 2026·
37m 42s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
JMA
33 units ordered
Elite Skirmisher8
Spearman6
Skirmisher6
Archer5
Cataphract5
Camel Scout3
First military 17:29 — Spearman
TATALONGO II
43 units ordered
Pikeman23
Militia11
Konnik5
Spearman2
Battering Ram2
First military 11:11 — Militia
xxKAREEMxx72
59 units ordered
Knight20
Mameluke18
Cavalry Archer10
Battering Ram8
Monk2
Mangonel1
First military 22:17 — Knight
HA3ERINO
19 units ordered
Organ Gun11
Monk6
Trebuchet2
First military 26:44 — Monk
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
JMA’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
TATALONGO II’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
xxKAREEMxx72’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+12
Camel Rider
+5
Skirmisher
+2
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
HA3ERINO’s army
and what beats it
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Eagle Scout
+8
Scout Cavalry
+6
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3