AoeStats
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Arabia

510196810Analyzed
2v2 RM · 14h ago on Sep 29, 2026· 37m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Portuguese · Saudi Arabia
839
+16
🇸🇦 Saracens · Saudi Arabia
837
+16
🇦🇷 Bulgarians · Argentina
838
-16
🇦🇷 Byzantines · Argentina
829
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,202 11:21 24:52 30:24 ◆ FC into Fast Imp
25 935 11:32 24:35 — ⚔ Drush
25 928 11:57 19:27 34:38 ⚔ FC into Archers
22 811 14:11 20:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,415 8,261 4,915 3,085 25,676 29,101
8,850 7,431 4,045 1,470 21,796 24,012
9,525 7,377 2,360 1,020 20,282 22,121
8,135 5,660 1,485 860 16,140 19,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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