AoeStats
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MegaRandom

509745390Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 37m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1102
+16
🇺🇸 Cumans · United States
1080
+17
🇺🇸 Danes · United States
1074
+17
🇺🇸 Vietnamese · United States
1042
+19
🇪🇸 Spanish · Spain
1143
-19
🇬🇧 Franks · United Kingdom
1118
-18
🇬🇧 Britons · United Kingdom
1083
-16
🇪🇸 Shu · Spain
1063
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,793 10:54 22:20 32:15 ⚔ Fish Boom into Fire Galleys into Archers
45 1,698 11:26 23:00 — ⚔ Fish Boom into Archers
32 1,208 11:20 17:14 — ⛏ Fast Castle
30 1,134 12:28 18:52 33:46 ⛏ Fish Boom
26 958 12:18 23:07 — ⛏ Fish Boom
25 928 10:17 24:42 —
25 921 11:49 20:34 — ⚔ Archer Rush
16 607 10:06 21:21 36:54 ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,150 10,605 6,355 865 36,975 41,813
14,295 5,360 8,965 925 29,545 30,468
12,225 5,690 4,440 2,800 25,155 29,709
6,435 6,445 2,855 2,030 17,765 18,834
6,745 6,151 3,705 1,010 17,611 18,699
7,650 6,007 760 2,460 16,877 19,574
7,835 3,611 1,300 2,435 15,181 18,284
5,275 4,952 1,235 2,735 14,197 19,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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