AoeStats
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MegaRandom

504420807Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 27m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Huns · Thailand
881
+13
🇹🇭 Japanese · Thailand
762
+17
🇫🇷 Vikings · France
818
-16
🇲🇽 Bulgarians · Mexico
781
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 918 11:13 21:38 — ⛏ Fast Castle
29 782 13:58 19:00 — ⚔ M@A Rush
24 648 13:10 18:30 — ⚔ Scout Rush
14 392 11:28 21:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,405 5,025 3,490 1,950 22,870 25,010
10,195 5,132 2,425 1,315 19,067 23,274
8,585 5,250 2,040 910 16,785 21,724
6,920 4,218 480 2,105 13,723 16,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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