AoeStats
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MegaRandom

510026188Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 65m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
864
+15
🇲🇽 Franks · Mexico
833
+17
🇮🇩 Hindustanis · Indonesia
832
+17
🇿🇦 Varangians · South Africa
955
-53
🇺🇸 Bulgarians · United States
861
-17
🇺🇸 Varangians · United States
729
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,444 13:52 22:36 54:18 ⚔ M@A FC
19 1,245 18:33 26:15 56:09 ⚔ Drush FC into Scouts
19 1,250 20:56 33:22 50:10 ⚔ M@A Rush
16 1,052 18:23 40:36 51:51 ⚔ Archers into Skirms
15 990 19:22 30:18 — ⚔ Drush
13 823 13:38 26:28 50:31

Resources

Player Food Wood Gold Stone Spent Collected
21,975 10,515 15,945 5,600 54,035 54,528
24,335 13,335 9,730 2,900 50,300 52,751
21,250 9,765 9,480 3,000 43,495 62,158
19,085 9,630 12,395 1,500 42,610 43,313
11,590 13,910 3,545 2,505 31,550 37,720
11,725 9,651 3,100 2,550 27,026 31,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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