AoeStats
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Arena

510334973Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 59m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1014
+13
🇨🇳 Armenians · China
979
+15
🇺🇸 Bohemians · United States
949
+16
🇹🇼 Byzantines · Taiwan
934
+17
1019
-18
🇵🇰 Huns · Pakistan
1018
-18
🇮🇹 Danes · Italy
911
-14
🇪🇸 Mongols · Spain
852
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 3,664 11:43 15:51 37:15 ⛏ Fast Castle
34 1,999 11:21 15:32 28:49 ⛏ Fast Castle
26 1,546 11:24 18:26 31:11 ⛏ Fast Castle
25 1,483 10:01 17:45 41:02 ⛏ Fast Castle
25 1,509 11:56 18:27 33:15 ⛏ Fast Castle
25 1,501 11:36 15:44 32:46 ⛏ Fast Castle
12 735 9:32 17:37 33:31 ⛏ Fast Castle
10 612 11:45 17:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,185 32,230 18,105 3,295 96,815 101,117
33,020 37,495 16,410 5,300 92,225 116,017
37,760 30,265 17,930 3,190 89,145 101,674
33,880 27,930 14,040 885 76,735 94,641
30,220 24,535 17,340 2,380 74,475 83,220
31,765 15,475 16,755 1,545 65,540 75,277
13,585 23,795 18,755 4,850 60,985 71,222
6,445 4,560 960 105 12,070 13,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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