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Black Forest

509382810Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 46m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1275
+13
🇹🇼 Franks · Taiwan
1261
+14
🇮🇱 Mongols · Israel
1247
+15
🇹🇷 Khmer · Türkiye
1241
+15
🇨🇳 Bohemians · China
1266
-16
🇲🇴 Persians · Macao SAR China
1250
-16
🇨🇳 Jurchens · China
1243
-15
🇨🇳 Britons · China
1113
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 2,655 11:09 14:52 30:52 ⛏ Fast Castle
55 2,548 10:04 13:47 27:08 ⛏ Fast Castle
36 1,682 11:50 16:24 32:07 ⛏ Fast Castle
33 1,513 11:08 14:44 28:07 ⛏ Fast Castle
28 1,308 11:01 16:37 42:37 ⛏ Fast Castle
28 1,305 11:14 14:03 29:38 ⛏ Fast Castle
20 906 14:46 18:55 — ⛏ Fast Castle
18 857 12:49 19:49 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,285 22,940 25,295 1,600 83,120 89,857
36,390 20,160 20,565 2,900 80,015 87,812
25,485 19,045 21,010 5,000 70,540 77,086
25,345 23,449 12,790 3,190 64,774 71,816
30,370 11,390 15,395 1,600 58,755 67,401
19,810 12,795 7,355 2,725 42,685 45,397
15,070 13,456 4,175 2,250 34,951 46,328
5,965 8,228 2,350 340 16,883 21,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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