AoeStats
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Arabia

510768861Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 56m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Koreans · Finland
1009
+15
🇮🇳 Persians · India
956
+53
🇨🇴 Vietnamese · Colombia
941
+18
🇨🇳 Bengalis · China
925
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🇹🇼 Bohemians · Taiwan
1000
-55
🇹🇼 Persians · Taiwan
1000
-55
🇹🇼 Malay · Taiwan
1000
-55
🇹🇼 Varangians · Taiwan
968
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,789 10:31 27:27 40:42 ⚔ Scout Rush
28 1,596 13:32 24:56 — ⚔ Skirms into Archers
27 1,550 9:10 22:14 40:20 ⚔ M@A FC
20 1,141 10:10 21:29 41:41 ⚔ Scout Rush
15 856 10:19 15:22 33:02 ⛏ Fast Castle
14 777 12:12 27:24 35:23 ⚔ Towers into Archers
10 588 9:44 51:24 — ⚔ Scouts into Skirms into Archers
5 308 10:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,300 26,950 20,060 2,300 61,610 72,691
26,770 15,940 14,040 2,800 59,550 67,345
25,260 16,574 11,215 3,150 56,199 70,039
16,920 20,000 14,505 1,755 53,180 61,583
20,400 11,439 9,370 2,970 44,179 48,552
11,995 16,460 9,580 1,740 39,775 46,916
5,845 5,084 575 425 11,929 12,666
1,800 645 50 250 2,745 3,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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