AoeStats
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Nomad

510443398Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 42m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
897
+11
🇺🇸 Khmer · United States
836
+13
🇨🇱 Mongols · Chile
804
-13
🇨🇱 Cumans · Chile
757
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,366 17:42 27:40 — ⚔ Fish Boom into Towers FC
25 1,073 16:01 22:55 — ⚔ Fish Boom into Scouts
17 709 16:19 35:59 — ⚔ Towers into Fish Boom
17 714 15:29 24:44 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,715 11,250 750 300 38,015 40,478
10,440 8,908 3,065 2,225 24,638 28,104
12,015 6,920 1,565 2,400 22,900 23,844
5,080 4,665 360 2,405 12,510 13,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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