AoeStats
← DSLG | Shamer

Yucatan

510910871Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 57m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,764 12:29 17:30 38:30 ⛏ Fast Castle
39 2,242 9:42 15:31 44:55 ⛏ Fast Castle
32 1,868 11:14 15:55 35:00 ⛏ Fast Castle
26 1,484 11:42 16:24 50:36 ⚔ FC into Scouts
26 1,491 12:06 18:20 47:14 ⛏ Fast Castle
25 1,459 12:07 19:09 49:29 ⛏ Fast Castle
24 1,361 13:09 19:49 38:02 ⛏ Fast Castle
18 1,041 12:00 18:25 28:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,705 19,905 11,660 6,390 90,660 109,480
37,645 12,787 33,885 1,105 85,422 94,086
29,260 27,379 17,405 7,015 81,059 96,456
36,305 16,607 21,225 4,200 78,337 117,722
33,565 9,692 22,460 2,800 68,517 80,933
28,080 7,035 20,140 4,735 59,990 71,473
25,830 13,891 7,635 3,400 50,756 51,079
13,825 15,290 5,890 2,395 37,400 44,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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