AoeStats
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Arena

510416416Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 50m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1138
+19
🇨🇦 Vietnamese · Canada
1130
+19
🇲🇽 Burgundians · Mexico
1124
+19
🇺🇸 Saxons · United States
1095
+20
🇬🇧 Shu · United Kingdom
1286
-22
🇺🇸 Romans · United States
1226
-21
🇺🇸 Cumans · United States
1219
-20
🇨🇦 Hindustanis · Canada
1060
-14
Player eAPM Actions Feudal Castle Imperial Opening
116 5,789 9:27 23:46 38:34 ⛏ Fast Castle
52 2,601 11:15 15:23 27:55 ⛏ Fast Castle
36 1,820 10:08 13:45 30:36 ⛏ Fast Castle
30 1,493 10:50 14:57 30:16 ⛏ Fast Castle
26 1,327 10:52 15:09 33:34 ⛏ Fast Castle
23 1,165 10:25 14:43 31:55 ⛏ Fast Castle
22 1,127 10:46 15:06 36:51 ⛏ Fast Castle
21 1,053 10:35 14:24 29:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,395 48,095 15,760 1,500 102,750 106,221
42,865 27,660 19,870 4,200 94,595 97,393
36,970 21,375 23,910 1,700 83,955 90,751
28,435 28,425 16,430 2,485 75,775 79,871
33,915 15,415 17,220 1,630 68,180 74,115
29,430 12,935 10,965 1,790 55,120 64,643
20,195 16,940 8,605 1,725 47,465 49,335
17,695 19,135 8,200 1,505 46,535 55,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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