AoeStats
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Arena

510412369Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 21m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1153
+15
🇺🇸 Varangians · United States
1134
+16
🇩🇪 Teutons · Germany
1122
+16
🇺🇸 Celts · United States
1114
+16
🇬🇧 Persians · United Kingdom
1142
-17
🇬🇧 Portuguese · United Kingdom
1139
-16
1138
-16
🇨🇱 Mongols · Chile
1088
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 889 10:47 15:37 — ⛏ Fast Castle
39 839 8:32 20:55 — ⛏ Fast Castle
36 768 10:59 14:57 — ⛏ Fast Castle
31 665 8:34 16:21 — ⛏ Fast Castle
29 616 10:50 15:14 — ⛏ Fast Castle
29 625 9:02 — — ⚔ Scouts into Archers
19 415 10:28 14:18 — ⛏ Fast Castle
17 356 9:56 13:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,845 3,515 1,950 200 11,510 11,590
6,085 2,895 1,270 100 10,350 11,051
4,575 3,000 1,225 0 8,800 9,417
3,675 3,220 700 0 7,595 8,882
3,405 2,095 445 1,400 7,345 7,288
3,650 2,141 525 825 7,141 6,797
3,460 3,050 225 125 6,860 7,044
3,050 1,500 550 650 5,750 6,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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