AoeStats
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Arena

509568577Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 37m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1301
+13
🇹🇼 Varangians · Taiwan
1266
+15
🇹🇼 Shu · Taiwan
1181
+18
🇹🇼 Goths · Taiwan
1073
+23
🇻🇳 Saracens · Vietnam
1267
-19
🇨🇳 Burmese · China
1249
-18
🇫🇷 Celts · France
1216
-17
🇨🇳 Magyars · China
1189
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,036 9:47 14:52 34:26 ⛏ Fast Castle
49 1,854 10:10 14:10 29:01 ⛏ Fast Castle
37 1,407 10:25 15:03 32:01 ⛏ Fast Castle
32 1,214 11:56 16:36 32:14 ⛏ Fast Castle
29 1,097 11:17 15:10 — ⛏ Fast Castle
27 1,020 10:46 14:41 30:28 ⛏ Fast Castle
26 965 10:22 15:51 24:32 ⛏ Fast Castle
24 904 11:21 16:03 32:37 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,965 14,520 10,075 1,750 50,310 57,184
19,310 11,035 6,020 1,650 38,015 41,101
14,335 10,700 6,075 3,015 34,125 43,118
11,720 9,755 2,760 2,800 27,035 30,408
11,275 9,673 2,745 1,600 25,293 28,671
10,695 8,825 3,830 925 24,275 27,135
10,630 7,295 2,765 1,600 22,290 27,419
7,100 7,485 4,995 680 20,260 24,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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