AoeStats
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Black Forest

509519832Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 43m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1464
+10
🇦🇺 Mongols · Australia
1330
+16
🇰🇷 Dravidians · South Korea
1295
+17
🇰🇷 Hindustanis · South Korea
1265
+18
🇺🇸 Varangians · United States
1365
-17
🇦🇷 Malay · Argentina
1358
-17
🇻🇳 Tatars · Vietnam
1281
-14
🇨🇱 Bohemians · Chile
1276
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,086 12:38 19:11 28:56 ⛏ Fast Castle
43 1,879 13:16 17:30 34:47 ⛏ Fast Castle
39 1,675 11:13 16:45 33:03 ⛏ Fast Castle
30 1,286 10:23 17:01 30:09 ⛏ Fast Castle
29 1,251 13:51 18:13 32:55 ⛏ Fish Boom FC
29 1,272 12:25 15:59 31:54 ⛏ Fish Boom FC
29 1,266 12:21 16:31 29:52 ⛏ Fish Boom FC
21 919 12:06 24:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,795 23,575 12,210 2,880 60,460 64,608
21,405 20,168 10,755 3,000 55,328 56,826
20,180 19,520 10,695 2,375 52,770 65,115
27,295 15,740 8,045 500 51,580 56,899
19,745 14,137 14,620 980 49,482 54,864
25,280 11,090 8,185 4,370 48,925 58,324
20,335 18,044 8,255 1,035 47,669 53,415
3,950 6,645 300 820 11,715 14,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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