AoeStats
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Black Forest

508612359Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 48m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Bohemians · Vietnam
1265
+17
🇨🇳 Mapuche · China
1241
+18
🇨🇳 Goths · China
1194
+20
🇨🇳 Danes · China
1181
+20
🇮🇳 Khmer · India
1317
-20
🇨🇳 Persians · China
1302
-21
🇫🇷 Burgundians · France
1299
-19
🇦🇺 Britons · Australia
1189
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,712 11:09 16:00 31:51 ⛏ Fast Castle
52 2,513 9:40 22:44 39:38 ⚔ Scout Rush
46 2,238 11:29 21:38 36:19 ⚔ Archer Rush
41 1,986 11:07 15:07 31:23 ⛏ Fast Castle
29 1,414 11:53 15:43 32:08 ⛏ Fast Castle
27 1,306 11:21 15:32 32:37 ⛏ Fast Castle
26 1,250 13:30 18:53 30:57 ⛏ Fast Castle
22 1,052 13:16 17:24 46:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,175 19,552 25,645 3,080 96,452 105,675
33,745 24,816 15,195 3,100 76,856 83,411
21,745 16,365 8,470 2,300 48,880 55,706
20,840 19,993 3,825 1,910 46,568 59,323
14,150 16,612 12,040 1,700 44,502 57,497
13,200 14,905 12,915 3,000 44,020 52,796
18,130 9,950 9,980 1,050 39,110 43,671
10,620 10,658 1,555 1,075 23,908 26,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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