AoeStats
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Arena

510496709Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 58m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
761
+20
🇨🇳 Goths · China
690
+10
🇩🇪 Saxons · Germany
688
+10
🇨🇳 Poles · China
669
+11
🇮🇹 Celts · Italy
698
-14
🇲🇽 Mongols · Mexico
569
-10
🇪🇸 Mongols · Spain
517
-8
🇨🇳 Wei · China
463
-7
Player eAPM Actions Feudal Castle Imperial Opening
34 1,973 11:11 18:06 31:06 ⛏ Fast Castle
31 1,806 11:26 15:58 29:02 ⛏ Fast Castle
27 1,595 11:20 18:30 33:15 ⛏ Fast Castle
16 921 11:17 17:56 37:09 ⛏ Fast Castle
12 708 14:02 23:47 38:39 ⛏ Fast Castle
11 668 10:43 18:37 42:04 ⛏ Fast Castle
11 653 9:46 27:20 —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
59,300 21,520 15,020 5,170 101,010 125,702
30,485 36,870 11,060 965 79,380 88,633
17,895 28,410 26,770 3,615 76,690 88,307
30,805 12,260 14,175 2,750 59,990 63,143
17,595 20,915 14,130 5,650 58,290 72,910
22,355 15,215 8,120 2,250 47,940 59,451
10,555 10,720 3,320 1,925 26,520 27,768
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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