AoeStats
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Black Forest

509451666Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 50m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
886
+13
🇦🇷 Byzantines · Argentina
853
+15
🇲🇽 Aztecs · Mexico
863
-16
🇹🇷 Huns · Türkiye
783
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,189 14:48 19:04 36:00 ⛏ Fast Castle
15 738 13:12 17:39 34:12 ⛏ Fast Castle
12 610 13:37 18:57 32:55 ⛏ Fast Castle
9 457 14:10 22:42 38:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,870 14,219 12,070 2,905 49,064 65,882
18,925 10,562 10,110 2,380 41,977 47,250
17,115 12,714 5,985 2,150 37,964 61,734
9,480 6,101 3,030 1,025 19,636 21,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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