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Oasis

510267782Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 108m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Byzantines · Greece
977
+16
🇪🇸 Varangians · Spain
976
+16
🇨🇳 Bulgarians · China
997
-17
🇨🇳 Tatars · China
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 4,679 11:27 18:51 40:28 ⛏ Fast Castle
40 4,303 11:19 15:13 31:31 ⛏ Fast Castle
25 2,665 11:22 21:49 37:53 ⛏ Fast Castle
24 2,574 12:22 26:06 95:15 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
78,095 64,540 42,775 7,350 192,760 205,776
31,970 28,250 13,485 4,675 78,380 89,863
28,660 26,091 11,955 3,005 69,711 69,788
28,340 19,415 18,075 3,570 69,400 77,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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