AoeStats
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Arena

509294848Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 26m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Lithuanians · Australia
1516
+8
🇦🇺 Celts · Australia
1464
+10
🇦🇺 Khmer · Australia
1459
+10
🇺🇸 Bohemians · United States
1418
-13
🇪🇸 Saxons · Spain
1315
-9
🇪🇸 Poles · Spain
1228
-6
Player eAPM Actions Feudal Castle Imperial Opening
52 1,386 11:03 14:30 — ⛏ Fast Castle
40 1,066 10:09 15:16 — ⛏ Fast Castle
37 985 10:31 14:18 — ⛏ Fast Castle
33 883 10:25 14:49 — ⛏ Fast Castle
32 847 10:49 15:10 — ⛏ Fast Castle
27 725 11:45 15:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,440 6,500 3,180 950 20,070 20,237
9,450 7,375 1,050 970 18,845 19,073
5,250 9,260 3,745 200 18,455 18,795
8,925 5,510 1,800 950 17,185 18,736
7,995 4,610 1,695 200 14,500 15,495
3,900 4,480 790 335 9,505 9,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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