AoeStats
← waltersfs97

Black Forest

510017249Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 58m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1229
+14
🇺🇸 Danes · United States
1207
+15
🇨🇴 Bohemians · Colombia
1259
-18
🇨🇴 Malay · Colombia
1102
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,106 12:25 16:15 33:32 ⛏ Fast Castle
34 2,001 11:42 20:30 29:49 ⛏ Fish Boom FC
29 1,733 21:44 — — ⚔ Fish Boom into Towers FC
22 1,323 20:47 30:49 52:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,840 23,530 13,060 2,670 72,100 108,195
18,670 17,100 8,055 2,330 46,155 46,384
12,825 10,393 3,890 2,990 30,098 37,070
5,975 6,791 330 1,835 14,931 21,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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